Dark and Darker – The classes with less durability
Pretty sure the slow interactions are a way of making classes more balanced
The less durable classes (except for wizard) require fast interactions to be able to escape or maintain some distance. Examples are the rogue and ranger Dark And Darker Gold.
In my opinion, they overdone it.. But that doesn't mean that it's the only way to interact. For instance, barbarians who have very little resourcefulness to interact with items are able to use the 'Smash' perk that will destroy all reinforced chests or doors with the two-handed axe.
Wizards, in extreme cases are able to use fireballs and blow doors open for an escape .
The game is still in playtest. Please give them some slack i still am hoping that it will have more in-depth combat or game mechanics, maybe not levels like mordhau but more in between chivalry as the game currently is, at the very least trying to dodge.
Give the game some time and don't bother with the 'git gud' guys any criticism (actual critics) is considered to be feedback to the devs. Let's just hope that they are listening.
Its not a game everyone will love. Thank you for being sensible. breath of fresh air the forums, to be honest.
I'd like to see you peek inside finding what scratches that itch.
A basic expansion to counter suggestions
I've said it in several other threads but I am posting it here to hope that those who are convinced of the message will be able to support the message by continuing to post comments and award it Dark And Darker Gold for sale, and keep it on the front page of the discussions tab over all the nonsense.
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