Thanks for making it this far. We are wrapping it up.
These things together create an abundance of instant to instant options and reactions you can choose to take and that your opponent will react to Dark And Darker Gold. This significantly amplifies and strengthens the positioning and timing elements of the game. It also helps in making the PVP combat feel more fair and less like you're able to win or lose simply based on your numbers deeping the depth of play for experienced players and novices. IT can also help avoid the complex combat systems in Mordhau and Chivalry that much of the players seem to be opposed to.
I hope you'll support this thread by talking about it and its ideas more in depth by refining them, and then expanding upon it in order to keep it in the forefront of discussions, where developers can read it and hopefully implement it in time for the next playtest.
Be really is to the benefit of Dark and Darker
"Current issues: Combat is primarily about movement, and is it about positioning as well as what gear you own and what your health bar looks like. Other tools may help until you are in melee."
This isn't a problem This is the central part of the game's design. the game.
The game is about the aspects of strategy that go into fighting however the actual execution of the fight isn't expected to be the main aspect.
It's a reward for putting yourself in a good position prior to the start of the fight and not just for performing a spin-crouch or tilt technique that you learned on youtube cheap Dark And Darker Gold.
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